![]() ![]() * Streamlined gameplay mechanics for ease of use with complex calculations behind the scenes. * Easily digestable, fairy-tale story of noble heroes on an epic quest in a high-fantasy setting. (Simplistic, fast-paced combat easy inventory management, unlockable fas-travel, and more!) * Many modern takes and improvements on the classic dungeon crawler formula. * Expansive, meticulously designed open world, with organically designed progression paths. (Pre-made or established through extensive character customization.) ![]() * Up to 7 highly specialised party members. * Classic, 90 degree rotation, FPP, turn-based, tile movement RPG. Do your best to uncover, understand and ultimately become. Brave swamps, frozen tundras, scorching deserts and more, as you travel the world, edge to edge. Face many different foes, from underpaid halberdmen to fearsome arachnids and dragons. Help many troubled souls along your quest per proper adventuring etiquette, and reap the rewards. Uncover the whole map with the help of the Griffin Riders Guild (assuming you manage to find their imprisoned guildmaster). It supposedly belongs to the ruling king by birthright, and with the ongoing Ogre invasion, is something the kingdom desperately needs to survive the onslaught.Įxperience the expansive world of Amberland, with many towers, castles, caves and dungeons hidden around every corner. The larger story revolves around the player's party of heroes (custom or pre-made) and their search for a relic of days past - the Amber Crown - an object allowing its wearer to control a great power, cursed by evil forces to be forgotten, erased from history. The game tells many little stories, that help make it's vast, open world feel very much alive. Its grid-and-90-degree-rotation-based movement system evokes the classics of dungeon crawler genre. Which is to say that it does the job just fine.Nostalgia strikes true with this 90s-inspired, old-school, western RPG dungeon crawler in which you command a party of up to seven characters! Nothing is particularly unique about it – you can hear motifs reminiscent of Final Fantasy 7’s Bombing Mission theme in the Pansa Hills, and I was reminded of One-Winged Angel in Odessa’s herb shop – but besides some bad mixing at points, it’s euphoric enough to inspire a lust for adventure. That’s infuriating because Baldo’s soundtrack is one of its best features. Baldo himself makes an obnoxious whining noise whenever he takes damage or blocks an attack, and it’s awful that there is absolutely no volume toggle to mute or turn down these sounds or make them blend better with the soundtrack. Making matters worse, some enemy types are entirely silent until you engage them directly, giving you no warning that they’re coming, while others make an indescribably annoying grunting sound. Each sound is ear-piercingly loud when the volume is set for the music to be at an appropriate level and is often played on repeat without end, like the annoying chain sound when you’re walking around in a dungeon. Speaking of being aware of your surroundings, Baldo may feature some of the worst game audio around. This is because it takes a long time to get good at surviving fights with even the simplest lizardmen you encounter in the early starting zones, who are unreasonably good at killing you and seem to have a limitless ability to evade your attacks. It’s not impossible to learn how to navigate around Baldo’s clunky controls, but don’t be surprised if you see literally hundreds of “game over” screens before you’ve even taken your first steps out of the humble Kidoge Village or reached the main hub city of Rodia Town. The man-eating plants and giant spiders who can sit in the air and snipe you from a distance are especially unfair and obnoxious. That’d be a tough challenge if the combat were up to it, but this is no Dark Souls: it’s practically impossible to gauge when to dodge or block an incoming attack. During all of that time most enemies and traps deal a ridiculous two or three full hearts worth of damage, leaving little room for error. Baldo himself is also terribly fragile for most of the story – you start with only three hearts, and you don’t have too many opportunities to get more until you eventually trek up to the visually gorgeous but inconveniently remote Owl Village during the middle third of the campaign.
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